AI Insights · Timothy · October 2024
Top 5 Miner Games on iOS in Sweden: Q3 2024 Performance
Discover the performance trends of the top 5 miner games on iOS in Sweden during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the top miner games on iOS in Sweden showcased varying performance in terms of revenue, downloads, and active user engagement. Here's a closer look at how these games fared, based on data from Sensor Tower.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd experienced a notable increase in revenue, peaking at approximately $5.6K in the week of August 26. Downloads remained relatively stable, with a slight decline towards the end of the quarter, starting from 476 in early July to 402 by the end of September. Weekly active users fluctuated within a range, starting at 2.3K and ending with 2.4K.
Idle Zombie Miner: Gold Tycoon from Royal Ark saw a consistent rise in revenue, reaching around $933 in late August. Downloads were initially low but showed a resurgence, peaking at 276 in the week of September 23. Weekly active users grew steadily, beginning at 662 and increasing to 1.04K by the quarter's end.
Diggy's Adventure: Pipe Games by Pixel Federation Games maintained a steady revenue stream, with a high of $774 in the week of September 23. There was minimal download activity throughout the quarter, while weekly active users gradually declined from 183 at the start of July to 141 by the end of September.
Idle Miner Tycoon: Money Games, published by Kolibri Games GmbH, displayed a diverse trend in revenue, peaking at $786 in late September. Downloads were highest at the start of the quarter, with 1.18K in early July, tapering off to 651 by the end of September. The game maintained a strong weekly active user base, starting at 20.6K and slightly decreasing to 16.5K.
Lastly, Idle Mine Dig: Drill & Collect from APPS TEKNOLOJI ANONIM SIRKETI had modest revenue gains, with a peak of $168 at the end of September. Downloads fluctuated, peaking at 294 in early September. Weekly active users showed an increase towards the end of the quarter, starting at 822 and rising to 734.
For more in-depth insights and trends, visit Sensor Tower for comprehensive data analysis on these and other mobile games.